Tuesday, May 1, 2012

DC Universe Animated Original Movies Part Seven


DC Universe Animated Original Movies Part Six



Batman: Year One

The film is an adaptation of Frank Miller's story "Batman: Year One" from 1987 in the main Batman title, featured in issues #404–407. It is co-directed by Sam Liu and Lauren Montgomery. Everyone should know this story. Frank Miller’s writing is pure gold. I find this very hard to write a summary for this, mostly because this is a well-known book.



Cast:
Benjamin McKenzie as Bruce Wayne / Batman
Eliza Dushku as Selina Kyle / Catwoman
Bryan Cranston as Lieutenant James Gordon
Katee Sackhoff as Detective Sarah Essen
Alex Rocco as Carmine "The Roman" Falcone
Jon Polito as Gillian B. Loeb
Saratoga Ballantine as Skeevers' Attorney
Jeff Bennett as Alfred Pennyworth
Steven Blum as Stan, News Reporter Tom (uncredited), SWAT Member (uncredited)
Roark Critchlow as Hare Krishna
Grey DeLisle as Barbara Eileen-Gordon, Vicki Vale (uncredited)
Keith Ferguson as Jefferson Skeevers
Danny Jacobs as Flass' Attorney
Michael Gough as Driver
Nick Jameson as Merkel
Liliana Mumy as Holly Robinson
Robin Atkin Downes as Harvey Dent
Pat Musick as Louisa Falcone
Andrea Romano as Obstetrician
Stephen Root as Brendon
James Patrick Stuart as Henchman
Fred Tatasciore as Detective Arnold John Flass, Johnny Vitti (uncredited)
Bruce Timm as Thug #1
Bruce Wingert as Guard

Released Date: October 18, 2011, the same day as Batman: Arkham City.

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Justice League: Doom

Justice League: Doom is a loose adaptation of Mark Waid's JLA story arc, "JLA: Tower of Babel" wherein the Legion of Doom is formed to eliminate the Justice League using protocols created by Batman to take down the group should its members ever go rogue. The movie was adapted and written by Dwayne McDuffie shortly before his death in February 2011, and is directed by Lauren Montgomery.

The film revolves around Vandal Savage's plot to exterminate the greater part of the human population and start a new civilization. To ensure that the Justice League is unable to stop him, Savage hires Mirror Master, who hacks into the Batcomputer and steals contingency plans devised by Batman to incapacitate his League teammates should they ever go rogue. Savage assembles a group of supervillains with personal vendettas against the heroes and pays them richly to simultaneously attack the members of the League using these plans, albeit altered to be lethal.



The villains each do their part to take out the Justice League:

Batman is informed by Alfred Pennyworth that the bodies of Thomas and Martha Wayne have been exhumed and are missing. When Bruce Wayne arrives at his parents' graves, he is ambushed by Bane. The emotional distraction is enough to grant Bane the upper hand and render his adversary unconscious. Bruce is then placed into his father's coffin which is reburied. He wakes up to the horrifying prospect of dying of asphyxiation next to his father's corpse.

The Martian Manhunter (in his human identity of John Jones) is celebrating his birthday with his colleagues from the police force. He receives a drink from a mysterious woman (who is actually Ma'alefa'ak in disguise). The drink is laced with magnesium carbonate, which is poisonous to Martian biology. The Manhunter's body is capable of curing itself, but only by sweating out the magnesium which is highly flammable. Ma'alefa'ak uses a lighter to set his enemy on fire (J'onn's only weakness), leaving him to burn alive without the possibility to extinguish the flames.

Wonder Woman is attacked by Cheetah who scratches her arm, sending nanomachines into her bloodstream. The microscopic machines attach themselves to her brain stem and begin broadcasting directly into her visual and auditory sensors. This fools Wonder Woman into thinking that everyone she sees is a duplicate of Cheetah. The illusion is designed to exploit her competitive nature, by sending her into a never-ending battle. Since she would never surrender, she will force herself to fight until her body gives out, thanks to the drugs the nanomachines were carried in, causing her to suffer an epileptic seizure or a heart attack.

The Flash is lured into a trap by Mirror Master who pretends to be robbing a train. The villain then uses a hologram of an elderly woman to create the illusion that he had a hostage. The whole scenario is only intended to trick the Flash into placing his arm into a booby trap that attaches a bomb to his wrist. The bomb will explode and kill everyone within three miles if the hero tries to remove it or if he does nothing. The only way to prevent the explosion is to run and never decelerate, but even the Flash cannot run forever.

Green Lantern is called upon by the FBI to deal with a group of terrorists who have taken hostages into a salt mine. However the truth is that both the terrorists and the hostages are sophisticated androids. The entire setting is part of a complex deception that fools Green Lantern into thinking that innocent lives are lost due to his overconfidence. The hero is also exposed to a synthesized version of the Scarecrow's fear gas that undermines his will. Finally, Star Sapphire shows up and exploits his fears convincing him that he does not deserve the power he wields. Green Lantern renounces his ring without which he cannot escape from the collapsed salt mine. The weakened hero resigns to his fate.

Superman is lured to the roof of the Daily Planet by a disillusioned former employee named Henry Ackerson, who aims to commit suicide by either jumping off or shooting himself. Superman tries to talk him out of it, and appears to have succeeded, when Ackerson unexpectedly shoots the hero instead. It is then revealed that the suicide ploy was meant to trick Superman into lowering his guard, that the former employee was being impersonated by Metallo, and that the bullet was made of Kryptonite, the only material that can harm Kryptonians. A fatally wounded Superman falls from the top of the building.

Cast:
Kevin Conroy - Bruce Wayne / Batman
Tim Daly - Clark Kent / Superman
Susan Eisenberg - Princess Diana / Wonder Woman
Nathan Fillion - Hal Jordan / Green Lantern
Carl Lumbly - J'onn J'onzz / Martian Manhunter (credited), Ma'alefa'ak J'onnz / Ma'alefa'ak (uncredited)
Michael Rosenbaum - Barry Allen / The Flash
Bumper Robinson - Victor Stone / Cyborg
Carlos Alazraqui - Bane
Claudia Black - Barbara Ann Minerva / Cheetah
Paul Blackthorne - John Corben / Metallo (credited), Henry Ackerson (uncredited)
Olivia d'Abo - Carol Ferris / Star Sapphire
Alexis Denisof - Sam Scudder / Mirror Master
Phil Morris - Vandar Aag / Vandal Savage
Dee Bradley Baker - Officer in Charge
Grey DeLisle - Lois Lane, Queen (uncredited)
Robin Atkin Downes - Alfred Pennyworth (credited), Jack (uncredited)
Brian George - Mayor
David Kaufman - Jimmy Olsen
Juliet Landau - Ten
Jim Meskimen - King
Andrea Romano - Batcomputer Voice
Bruce Timm - Ace
Danny Jacobs - Special Agent Porter

Released Date: February 28, 2012
This Film was dedicated in memory of McDuffie.


Fallout: New Vegas DLCs


Story Add-Ons

Dead Money

Summary: As the victim of a raw deal you must work alongside three other captured wastelanders to recover the legendary treasure of the Sierra Madre Casino. In Dead Money, your life hangs in the balance as you face new terrain, foes, and choices. It is up to you how you play your cards in the quest to survive. It was released on December 21, 2010, for the Xbox 360, and on PlayStation 3 and PC platforms on February 22, 2011.

“You've heard of the Sierra Madre Casino. We all have, the legend, the curses. Foolishness about it lying in the middle of the City of the Dead, buried beneath a blood-red cloud. A bright, shining monument luring treasure hunters to their doom...” – Father Elijah, Dead Money intro



Holy freaking crap, I have never in my life wanted a DLC to end so badly as this one. I hated it. I hated the thought of it. Thank you Bethesda and Obsidian for a horror based DLC. Crap. Shit there’s these Ghost People that live in Sierra Madre and around it, and they don’t die. You either have to blow their damn heads off or a limb… if not they get up and come after you. I hate them… all of them. I took to firebombing the hell out of them… it made me feel better. Other than the creepy people that are living in the casino you get three new companions… well four if you count the fact that one of them is bat shit nuts and has a split personality disorder. Because, yeah that’s fun. I was a dick to the companions in this DLC, I killed all of them but one. I liked her. Still hate this DLC, never again.

2.5 bat hounds out of 5

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Honest Hearts

Summary: Honest Hearts takes you on an expedition to the unspoiled wilderness of Utah’s Zion National Park. Things go horribly wrong when your caravan is ambushed by a tribal raiding band. As you try to find a way back to the Mojave, you become embroiled in a war between tribes and a conflict between a New Canaanite missionary and the mysterious Burned Man. The decisions you make will determine the fate of Zion. It was released on May 17, 2011 on the Xbox 360 and PC platforms. It was later released on June 2 (NA), and June 5 (EU) for PlayStation 3, due to the PSN store being down from a group hacking the server.

“I have been baptized twice, once in water, once in flame. I will carry the fire of the holy spirit inside until I stand before my Lord for judgment." – Joshua Graham



Holy freaking crap, I really enjoyed this DLC. As the summary says one of the tribes is led by the mysterious Burned Man. Just hearing what the locals say about the Burned Man is amazing. 

4.5 bat hounds of 5

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Old World Blues

Summary: In Old World Blues you discover how some of the Mojave’s mutated monsters came to be when you unwittingly become a lab rat in a science experiment gone awry. You need to scour the pre-War research centers of the Big Empty in search of technology to turn the tables on your kidnappers or join forces with them against an even greater threat. It was released simultaneously on all platforms on July 19, 2011.

"There is an expression in the Wasteland: "Old World Blues". It refers to those so obsessed with the past they can't see the present, even less the future, for what it is." - Doctor Mobius and Doctor Klein



I had no problem with this one. I enjoyed it to a point. But I'm not going to go out of my way to play it. 

3.5 bat hounds of 5

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Lonesome Road

Summary: Lonesome Road brings the Courier's story full circle when you are contacted by the original Courier Six, a man by the name of Ulysses who refused to deliver the Platinum Chip at the start of New Vegas. In his transmission, Ulysses promises the answer as to why, but only if you take one last job—a job that leads you into the depths of the hurricane-swept canyons of the Divide, a landscape torn apart by earthquakes and violent storms. The road to the Divide is a long and treacherous one, and of the few to ever walk the road, none have ever returned. It was released on September 20, 2011 simultaneously on all platforms.

"This is your road; when you come, you'll walk it alone." - Ulysses



I really need to replay this one. So because of that I will not give this one a rating till I play it. 

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Item Packs

Courier’s Stash



Players pre-ordering Fallout: New Vegas from selected retailers were granted access to special pre-order bonus packs, containing exclusive equipment to make the earlier stages of the game easier. The list of bonus packs is as follows:

Caravan Pack- Lightweight Leather armor, Sturdy Caravan Shotgun, 40x 20 gauge shotgun shells, 4x weapon repair kit, Binoculars

Classic Pack- Armored Vault 13 jumpsuit, Weathered 10mm pistol, 50x 10 rounds, Vault 13 canteen, 5x stimpak

Mercenary Pack- Lightweight metal armor, Mercenary’s grenade rifle, 20x 40mm grenades, 3x super stimpak, 3x doctor’s bag

Tribal Pack- Tribal Riding armor, broad machete, 5x bleak venom, 10x throwing spear

Gun Runner’s Arsenal



Gun Runners’ Arsenal, released on September 27, 2011, increases the range of unique weapons, weapon mods, ammunition types and recipes waiting to be uncovered in the vast Mojave Wasteland.
Now since there is a huge list of items in the arsenal, here is a link to the Fallout Wiki: Gun Runner’s Arsenal [insert link]

Sunday, January 29, 2012

Facts about Ace

What is your favorite word?
Percolator

What is your least favorite word?
No

What turns you on creatively, spiritually or emotionally?
Those rare moments when I can sit down and stare at a wall and relax for a second and then it starts all over again

What turns you off?
Rage and hatred

What is your favorite curse word?
There are so many, but I do love ‘Da fuck?’ But you have to say it as a question.

What sound or noise do you love?
Laugher

What sound or noise do you hate?
The sound of when you leave your keys in the car and the door is open. Shut up damn it! I know the keys are in there.

What profession other than your own would you like to attempt?
A college history teacher, I don’t think I could teach high school.

What profession would you not like to do?
Bomb tester

If Heaven exists, what would you like to hear God say when you arrive at the Pearly Gates?
Well I thought you would be taller. 

Who is your favorite actor?
Favorite live action actor is Liam Neeson. The man is a bad ass.
Favorite voice over actor is Kevin Conroy. He’s Batman!

Who is your favorite actress?
Laura Linney

What is your favorite color?
Red and Black

Batman is my favorite superhero. I think it’s because he’s human, unlike the rest of them.

I love Stars Wars and almost anything that deals with it.

I have all the Harry Potter books.

Every rarely get alone with women. Most of my friends are men.

I read comic books unlike most women.


Big fan of video games

I've been known to hold grudges, although I try not to

If I had the chance to start again, I would do almost everything differently

I think about my mistakes

I feel short compared to most people, even though I'm probably not

I've never been cool. I kind of go my own way, which is un-cool, apparently.

I have a problem with procrastination

I don't believe in love at first sight

People who make me laugh fascinate me. Especially when it’s a sarcastic or caustic remark that does it

I hate weddings. They're boring and stressful.

I love mac and cheese

I am pro-choice

I cannot keep my room clean.

I have a dog called Bayley, I also call her monkey

I don't know if I will ever have children

If my sisters and I weren't sisters, we probably wouldn't be friends

I miss old friends sometimes but realise our parting was probably for the best

If I were an animal, I'd want to be a bat or a wolf.

I'm passionate about music and have a pretty diverse taste

I wonder if I'll ever go home.

Friday, January 20, 2012

Fallout: New Vegas Review

Fallout: New Vegas

Developer: Obsidian Entertainment
Publisher: Bethesda Softworks (US, UK, JP), Namco Bandai (EU, AU, NZ), & 1C/Cenega (PL, RU, CZ)
Release Date: October 19, 2010
Genre: Role-playing Ga,e
Engine: Gamebryo
Modes: Single Player
Platforms: Xbox, PS3, Windows
Media: Blu-Ray Disc, DVD, Download



Fallout: New Vegas is a role-playing video game developed by Obsidian Entertainment and published by Bethesda Softworks. While New Vegas is not a direct sequel, it uses the same engine and style as Fallout 3. It was developed by a few of the employees who worked on previous Fallout games at Black Isle Studios, along with a larger number of new employees. It is set in a post-apocalyptic Nevada.

The game was released on October 19, 2010 in North America, October 22, 2010 in Europe, and November 4, 2010 in Asia. It is available on the PC, Xbox 360, and PlayStation 3.

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Development History
Fallout New Vegas was announced on April 20, 2009 at Bethesda’s London showcase. While the first information was released in PC Gamer’s February 2010 issue. A cinematic teaser trailer can be seen below.




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Setting
The game is set in and around a post-apocalyptic retro-futuristic Las Vegas, following the Great War between the U.S., China as a conventional and nuclear war that occurred on October 22 - October 23, 2077, and lasted less than two hours, despite causing colossal damage and destruction. Before the Great War was the Resource Wars, during which the United Nations disbanded, a plague rendered the United States paranoid, and Canada was annexed. The city of Las Vegas itself wasn't hit as hard as most of the other districts, with most buildings being left intact as a result. The Hoover Dam supplies free electricity and water to those who control it.


New Vegas concept art


Story
The story has taken some parts from the Fallout and Fallout 2 stories, and is for the most part unrelated to its predecessor, Fallout 3.

Fallout: New Vegas takes place in 2281, four years after the events of Fallout 3, and thirty-nine years after Fallout 2. The New California Republic plays a major part in the game's story, being in a three-way struggle amongst the Caesar's Legion slavers, and the mysterious Mr. House.

The player's character, The Courier, was meant to deliver a package from Primm to New Vegas. However, the Courier is intercepted by the Great Khans lead by a mysterious man, who shoots him and takes the package, leaving the Courier for dead in a shallow grave. The Courier is later found by a robot named Victor, and is sent to the settlement of Goodsprings, where Doctor Mitchell saves his life. After the Courier is given some medical tests, the player is pushed back into the open world, and the quest, Ain't That a Kick in the Head, begins. Fallout: New Vegas has a definitive ending, unlike Fallout 3.

Endings for Fallout: New Vegas, are dependent on what actions the player took via quests during the game, with separate endings being shown for each major location, political faction, and recruit able companion.

Main Screen

Gameplay
The gameplay system is similar to Fallout 3 gameplay, although some changes have been made, one being changes to the combat system to make it feel more like a first-person shooter, including the ability to use weapon iron sights.

Hardcore Mode
Hardcore mode is an optional setting which makes the game more realistic, with gameplay elements such as dehydration, and non-instantaneous healing. If you choose against playing the game mode, it can be turned back on mid-game. Either a trophy or achievement is awarded for completing Fallout: New Vegas on Hardcore mode, however, in order to earn it, the entire game must be played in Hardcore, from the point first prompted until the endgame sequence, without ever turning the setting off. The Casual/Hardcore mode distinction is independent of difficulty settings.

Character System
The SPECIAL system returns, and directly influences speech options and quests. Unlike Fallout 3, traits are available for taking, and perks are gained every two levels instead of every one, a move made by the developers to avoid creating overpowered Couriers. Now with the DLCs added to me it feels like the Courier is OPed, hardcore. Not even kidding, with all of the DLCs added your level goes up to 50. Now as I was walking through a train yard I pulled out a pistol and took out two Deathclaws, one bullet each. So I believe that the player becomes OPed in the DLCs, any level higher than say 30 in the main area you are going to end everyone.

Combat
The Vault-Tec Assisted Targeting System, or V.A.T.S., is an active pause combat system implemented in the game, just like in Fallout 3. While using V.A.T.S., the otherwise real-time combat is paused. V.A.T.S. also allows the gory deaths in the game to be shown in slow motion and great detail. Attacks in V.A.T.S. cost Action Points, and the player can target specific body areas for attacks to inflict specific injuries…. Come on you should know this… Moving on.

Man's Best Friend, Rex


Karma and Reputation
Basically it’s a mix of the reputation system in Fallout 2 and Fallout 3. Karma is back, incorporated alongside a reputation system similar to Fallout 2. Reputation is a form of tracking relationships within the many factions and towns of Fallout: New Vegas, such as the NCR or Goodsprings. A high reputation with a faction or town may give certain benefits, such as gifts from the people of that town, while a low reputation may lead to hits being taken out against you. Karma in New Vegas has little effect compared to Fallout 3; reputation is the primary factor as to how people will react to you.

Weapon Modding
A modding feature allows you to modify your gun by adding scopes, extended magazines, silencers, and more. Weapons can have a maximum of three attached mods, and they cannot be removed once placed. At one point I didn’t do much modding, I didn’t feel the need too. But once I got the hang of it, it was pretty neat to use.

In game shot of the Hoover Dam


Unique Weapons
There will be unique versions of weapons, a feature introduced in Fallout 3. Unique weapons have different textures, and some may even have unique models. Unique weapons cannot be modified, but their built-in abilities and higher damage output often make up for it.

Companion Wheel
A new companion wheel has been added to quickly and easily give companions commands such as 'Talk', 'Use Ranged Weapons' and 'Wait Here'. It also makes it easier to swap health and equipment. The companions also have their likes and dislikes; giving a sniper companion a shotgun, for example, will result in a nasty remark and decreased effectiveness. This makes handling your companions so much easier. I really do think this is one of the best new features to this game. It’s so very helpful.

Gambling
The city of New Vegas, as well as other smaller settlements in the game, has a variety of colorful casinos or other forms of gambling to explore. In Fallout: New Vegas, several gambling mini-games have been added, including blackjack, roulette, and slots. Outside the casinos, many people across the Mojave play Caravan, a card game designed by Obsidian specifically for New Vegas. Luck is a considerable factor when it comes to gambling. You get money for winning, and floor managers will congratulate you with food or drink and maybe a VIP stay at the hotel. Winning too much money after that, however, will make the managers come down, give you the customary "tap on the shoulder", and tell you to leave the casino on suspicions of cheating.


Hoover Dam concept art


Now that I have gone over everything, I have a few things to say. Fallout 3 is what going me into the Fallout games. With its mix of action and heartfelt story, I mean come on Liam Neeson is your dad in 3. He’s bad ass. Now as I played Fallout 3 on my PC I had to pick up New Vegas on the PC as well. Which I did. Let me say, I never heard of Steam before this and I wasn’t happy the night it came out. I thought I an hour I would be playing the game like everyone else. No. I had to download and install Steam and then wait to 2 am to use my code to download New Vegas, it then took 14 hours to download. What a mood killer.

One of the very first things that I notice is damn thing crashes every five fucking minutes. I mean come on, I opened a fucking door, let’s go. At one point the damn game was so buggy I couldn’t play it. I had to wait till Bethesda released updates, which took forever. Then had to wait for Steam updates. I think at one point I only had 5 hours in it. And because of the start and stop playing I did and I couldn’t get into it. I didn’t seem to care about the story. I had no idea what the main goal was and what my purpose was. Mind you this is before the DLCs came out. Even with them out, I still have no idea.

Fallout New Vegas is worth your time if you’re willing to give it up. For a long time I was very bitter about this game and it made me miss Fallout 3. While it was a whole new area and different people than the Capital Wasteland, I felt this game was a cheap copy of Fallout 3. I even made a comment to a friend at school saying that the game looked like Fallout 3 if someone turned the lights on.

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Ace gives Fallout: New Vegas
3 bat hounds out of 5
…and yes I’m still bitter

Zero Punctuation Review by Ben 'Yahtzee' Croshaw 

Other videos can be found here: Fallout Bethsoft Videos

Now as this is New Vegas we're talking about there are casinos and there are hookers. So not kidding.


Thursday, January 19, 2012

DC Universe Animated Original Movies Part Six

DC Universe Animated Original Movies Part Six



All-Star Superman

All-Star Superman is an adaptation of Grant Morrison and Frank Quitely's 2005–2008 comic book All-Star Superman. It was written by writer Dwayne McDuffie and directed by Sam Liu. Now this was one of the last things that Dwayne McDuffie worked on before he passed away. It took me a long time to sit down and watch this one. Mr. McDuffie was a great writer and I still miss his work.

Alright, plot summary, All-Star Superman, like I said is based off Morrison and Guitely’s book. From what I remember of the comic it’s pretty close. Now while saving the crew of the first ever mission to the sun, Superman is poisoned by the solar radiation. Well that sucks. Now he’s dying he decides to fulfill his lifelong dreams, while saving the Earth from various threats. Wow, the bad guys will not leave the dying man alone. When Lex Luthor reveals his latest plot to control the world, Superman must remaining strength to stop him. Superman can’t get a damn break. 



Cast:
James Denton as Kal-El / Clark Kent / Superman
Christina Hendricks as Lois Lane / Superwoman
Anthony LaPaglia as Lex Luthor
Edward Asner as Perry White
Obba Babatundé as Judge, Bibliobot (uncredited)
Steven Blum as Atlas, General Sam Lane (uncredited)
Linda Cardellini as Nasthalthia "Nasty" Luthor
Cathy Cavadini as Floral, Cat Grant (uncredited)
Frances Conroy as Martha Kent
Chris Cox as Lead Agent
Alexis Denisof as Dr. Leo Quintum
John DiMaggio as Samson, Ultra-Sphinx (uncredited)
Robin Atkin Downes as Solaris
Michael Gough as Parasite
Matthew Gray Gubler as Jimmy Olsen
Finola Hughes as Lilo
Kevin Michael Richardson as Steve Lombard
Fred Tatasciore as Krull
Arnold Vosloo as Bar-El

Release Date: February 22, 2011

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Green Lantern: Emerald Knights

Green Lantern: Emerald Knights, similar to Batman: Gotham Knight, is an anthology film that tells a series of stories featuring various members of the Green Lantern Corps, including Abin Sur, Sinestro, Kilowog, and Mogo. While not a direct sequel to First Flight, the film uses the same character designs and includes a cameo by Ch'p, who had a speaking role in the previous film. Now there are six parts to this movie, like Batman: Gotham Knight, and seeing as I’m not a huge Lantern fan I was be doing a short summary for each. Summaries contains spoilers.

The summary for the main plot line is as follows: As the home planet of the Green Lantern Corps faces a battle with an ancient enemy, Hal Jordan prepares new recruit Arisia for the coming conflict by relating stories of the first Green Lantern and several of Hal's comrades.

The First Lantern
Now with that being said Hal starts to tell Arisia the story of the Green Lantern, a scribe to the Guardians, is chosen by one of the first four power ring despite having no skill as a warrior, Avra. After the death of one the Lanterns Avra uses his imagination and willpower as a writer to continue a battle. Thanks to that Avra the Lantern’s win a war. Avra rises in prestige among the Green Lantern Corps, and after his death his ring is passed down until it eventually becomes Abin Sur’s and then Hal Jordan’s.

Kilowog
Sgt. Deegan trains a rookie Kilowog and others by removing their power rings and putting them in deadly settings. Kilowog confronts Deegan and accuses him of a reckless training method and having no value for the lives of his trainees. Sgt. Deegan is then called to act with his recruits when a nearby planet comes under attack. Deegan purposefully drops Kilowog’s ring before departing with the other recruits. In the battle Deegan orders the rookies to protect the refugees as he deals with the invaders. As Kilowog catches up, Sgt. Deegan is mortally wounded. Kilowog destroys the army and goes to Deegan's side. Deegan tells Kilowog he never would have let his rookies die and that he did what was best for their training. He passes superiority to Kilowog who then takes up completing the mission.

Laira
Once a princess, Laira is sent on her first solo mission to her homeworld to deal with charges that her people are attacking other nations unprovoked. Standing in her way, Laira quickly defeats her father's mistress and her belittling brother. But when she faces her father she is saddened to learn that the recent war crimes were his own decision. He has been driven into rage by the loss of honor that Laira's ring chose her and not him. Laira is ultimately able to defeat her father who admits she has truly earned her adulthood. He then commits ritual suicide to maintain his honor.


Mogo Doesn't Socialize
Bolphunga the Unrelenting seeks to fight and destroy all the most powerful warriors in the universe and is told he will never defeat the Green Lantern Mogo. Bolphunga’s computer contains no information on Mogo but tracks his whereabouts to a mysterious green planet. There Bolphunga spends weeks tracking Mogo's power signatures but never finds the elusive Lantern. Bolphunga sets explosives all over the planet to flush Mogo out but is horrified when the planet extinguishes all the bombs and Mogo is revealed to be the entire planet.

Abin Sur
Hal Jordan's predecessor Abin Sur fights Atrocitus, alien criminal speaking dark prophecies. Abin Sur is assisted by Sinestro in capturing the alien. Sinestro and Abin Sur then have a conversation relating to the warnings that Atrocitus spoke and Sinestro insists that he does not believe in destiny. Parting ways, Abin Sur takes the criminal to a prison planet where Atrocitus again speaks on Abin Sur's imminent death. He also warns Abin that Sinestro will rise against the Green Lantern Corps and create his own lantern corps built on the power of fear. Abin Sur however refuses to believe his friend would betray his Green Lantern duties.

Emerald Knights
Krona finally arrives from the Oa Sun. All the Green Lanterns fight swarms of Shadow Demons as Krona, an enormous figure, rises from the sun. Many Green Lanterns are killed and all others fall back. It is Arisia who devises a plan: if Krona is made of anti-matter then an equal or greater amount of matter will destroy him on contact. The Green Lanterns fall behind the planet Oa and push it at Krona. Krona uses Shadow Demons to push back and the Corps finds itself stymied while taking casualties. However, Mogo the Living Planet arrives and uses its own mass and Lantern Power to assist his comrades. Oa and Krona are forced into the sun and both are annihilated. The prophecy of Oa's destruction is fulfilled, but Krona is destroyed and the Corps is saved.

Cast:
Nathan Fillion as Hal Jordan
Jason Isaacs as Sinestro
Elisabeth Moss as Arisia Rrab
Henry Rollins as Kilowog
Arnold Vosloo as Abin Sur
Kelly Hu as Laira
Tony Amendola as Kentor, Appa Ali Apsa (uncredited)
Steven Blum as Kloba Vud, Palaqua (uncredited), Ranakar (uncredited), G'Hu (uncredited), Additional Voices
Grey DeLisle as Ree'Yu, Ardakian Trawl (uncredited), Boodikka (uncredited)
Michael Jackson as Ganthet
Peter Jessop as Salaak
David Kaufman as Rubyn
Sunil Malhotra as Bolphunga's Ship
Roddy Piper as Bolphunga
Andrea Romano as Abin Sur's Ring, Deegan's Ring (uncredited)
Jane Singer as Wachet
James Arnold Taylor as Tomar-Re
Bruce Thomas as Atrocitus
Mitchell Whitfield as Avra
Wade Williams as Deegan
Gwendoline Yeo as Blu
Bruce Timm as Galius Zed (uncredited)

Release Date: June 8, 2011

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So yeah, I’m behind in posting. That’s my bad. Next is Batman: Year One and Justice League: Doom.

I’ll be starting my review for Fallout: New Vegas and the DLCs soon.

Maybe even do a top list for the video games for 2011

Take it easy,
Ace