Tuesday, May 1, 2012

Fallout: New Vegas DLCs


Story Add-Ons

Dead Money

Summary: As the victim of a raw deal you must work alongside three other captured wastelanders to recover the legendary treasure of the Sierra Madre Casino. In Dead Money, your life hangs in the balance as you face new terrain, foes, and choices. It is up to you how you play your cards in the quest to survive. It was released on December 21, 2010, for the Xbox 360, and on PlayStation 3 and PC platforms on February 22, 2011.

“You've heard of the Sierra Madre Casino. We all have, the legend, the curses. Foolishness about it lying in the middle of the City of the Dead, buried beneath a blood-red cloud. A bright, shining monument luring treasure hunters to their doom...” – Father Elijah, Dead Money intro



Holy freaking crap, I have never in my life wanted a DLC to end so badly as this one. I hated it. I hated the thought of it. Thank you Bethesda and Obsidian for a horror based DLC. Crap. Shit there’s these Ghost People that live in Sierra Madre and around it, and they don’t die. You either have to blow their damn heads off or a limb… if not they get up and come after you. I hate them… all of them. I took to firebombing the hell out of them… it made me feel better. Other than the creepy people that are living in the casino you get three new companions… well four if you count the fact that one of them is bat shit nuts and has a split personality disorder. Because, yeah that’s fun. I was a dick to the companions in this DLC, I killed all of them but one. I liked her. Still hate this DLC, never again.

2.5 bat hounds out of 5

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Honest Hearts

Summary: Honest Hearts takes you on an expedition to the unspoiled wilderness of Utah’s Zion National Park. Things go horribly wrong when your caravan is ambushed by a tribal raiding band. As you try to find a way back to the Mojave, you become embroiled in a war between tribes and a conflict between a New Canaanite missionary and the mysterious Burned Man. The decisions you make will determine the fate of Zion. It was released on May 17, 2011 on the Xbox 360 and PC platforms. It was later released on June 2 (NA), and June 5 (EU) for PlayStation 3, due to the PSN store being down from a group hacking the server.

“I have been baptized twice, once in water, once in flame. I will carry the fire of the holy spirit inside until I stand before my Lord for judgment." – Joshua Graham



Holy freaking crap, I really enjoyed this DLC. As the summary says one of the tribes is led by the mysterious Burned Man. Just hearing what the locals say about the Burned Man is amazing. 

4.5 bat hounds of 5

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Old World Blues

Summary: In Old World Blues you discover how some of the Mojave’s mutated monsters came to be when you unwittingly become a lab rat in a science experiment gone awry. You need to scour the pre-War research centers of the Big Empty in search of technology to turn the tables on your kidnappers or join forces with them against an even greater threat. It was released simultaneously on all platforms on July 19, 2011.

"There is an expression in the Wasteland: "Old World Blues". It refers to those so obsessed with the past they can't see the present, even less the future, for what it is." - Doctor Mobius and Doctor Klein



I had no problem with this one. I enjoyed it to a point. But I'm not going to go out of my way to play it. 

3.5 bat hounds of 5

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Lonesome Road

Summary: Lonesome Road brings the Courier's story full circle when you are contacted by the original Courier Six, a man by the name of Ulysses who refused to deliver the Platinum Chip at the start of New Vegas. In his transmission, Ulysses promises the answer as to why, but only if you take one last job—a job that leads you into the depths of the hurricane-swept canyons of the Divide, a landscape torn apart by earthquakes and violent storms. The road to the Divide is a long and treacherous one, and of the few to ever walk the road, none have ever returned. It was released on September 20, 2011 simultaneously on all platforms.

"This is your road; when you come, you'll walk it alone." - Ulysses



I really need to replay this one. So because of that I will not give this one a rating till I play it. 

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Item Packs

Courier’s Stash



Players pre-ordering Fallout: New Vegas from selected retailers were granted access to special pre-order bonus packs, containing exclusive equipment to make the earlier stages of the game easier. The list of bonus packs is as follows:

Caravan Pack- Lightweight Leather armor, Sturdy Caravan Shotgun, 40x 20 gauge shotgun shells, 4x weapon repair kit, Binoculars

Classic Pack- Armored Vault 13 jumpsuit, Weathered 10mm pistol, 50x 10 rounds, Vault 13 canteen, 5x stimpak

Mercenary Pack- Lightweight metal armor, Mercenary’s grenade rifle, 20x 40mm grenades, 3x super stimpak, 3x doctor’s bag

Tribal Pack- Tribal Riding armor, broad machete, 5x bleak venom, 10x throwing spear

Gun Runner’s Arsenal



Gun Runners’ Arsenal, released on September 27, 2011, increases the range of unique weapons, weapon mods, ammunition types and recipes waiting to be uncovered in the vast Mojave Wasteland.
Now since there is a huge list of items in the arsenal, here is a link to the Fallout Wiki: Gun Runner’s Arsenal [insert link]

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